Class ScriptOrder
This attribute is used to define specific script execution orders when necessary! Example: LSLTimeSync -> should be called at the beginning of each frame before other scripts use it's properties. Original from Unity forum: https://forum.unity3d.com/threads/script-execution-order-manipulation.130805/
Namespace: LSL4Unity
Assembly: cs.temp.dll.dll
Syntax
public class ScriptOrder : Attribute, _Attribute
Constructors
ScriptOrder(Int32)
Declaration
public ScriptOrder(int order)
Parameters
Type | Name | Description |
---|---|---|
Int32 | order |
Fields
order
Declaration
public readonly int order
Field Value
Type | Description |
---|---|
Int32 |