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    Class ScriptOrder

    This attribute is used to define specific script execution orders when necessary! Example: LSLTimeSync -> should be called at the beginning of each frame before other scripts use it's properties. Original from Unity forum: https://forum.unity3d.com/threads/script-execution-order-manipulation.130805/

    Inheritance
    Object
    Attribute
    ScriptOrder
    Namespace: LSL4Unity
    Assembly: cs.temp.dll.dll
    Syntax
    public class ScriptOrder : Attribute, _Attribute

    Constructors

    ScriptOrder(Int32)

    Declaration
    public ScriptOrder(int order)
    Parameters
    Type Name Description
    Int32 order

    Fields

    order

    Declaration
    public readonly int order
    Field Value
    Type Description
    Int32
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