Class LSLTimeSync
This singleton should provide an dedicated timestamp for each update call or fixed update LSL sample!
So that each sample provided by an Unity3D app has the same timestamp
Important! Make sure that the script is called before the default execution order!
Assembly: cs.temp.dll.dll
Syntax
[ScriptOrder(-1000)]
public class LSLTimeSync : MonoBehaviour
Properties
FixedUpdateTimeStamp
Declaration
public double FixedUpdateTimeStamp { get; }
Property Value
Instance
Declaration
public static LSLTimeSync Instance { get; }
Property Value
LateUpdateTimeStamp
Declaration
public double LateUpdateTimeStamp { get; }
Property Value
UpdateTimeStamp
Declaration
public double UpdateTimeStamp { get; }
Property Value