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    Class LSLTimeSync

    This singleton should provide an dedicated timestamp for each update call or fixed update LSL sample! So that each sample provided by an Unity3D app has the same timestamp Important! Make sure that the script is called before the default execution order!

    Inheritance
    Object
    LSLTimeSync
    Namespace: LSL4Unity
    Assembly: cs.temp.dll.dll
    Syntax
    [ScriptOrder(-1000)]
    public class LSLTimeSync : MonoBehaviour

    Properties

    FixedUpdateTimeStamp

    Declaration
    public double FixedUpdateTimeStamp { get; }
    Property Value
    Type Description
    Double

    Instance

    Declaration
    public static LSLTimeSync Instance { get; }
    Property Value
    Type Description
    LSLTimeSync

    LateUpdateTimeStamp

    Declaration
    public double LateUpdateTimeStamp { get; }
    Property Value
    Type Description
    Double

    UpdateTimeStamp

    Declaration
    public double UpdateTimeStamp { get; }
    Property Value
    Type Description
    Double
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